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The Visual Logger is the most detailed debugging tool available due to being able to scrub through history and get additional information.
Gunsmith.Debug.PrintProjectileCreationDebug 1
Can be used to print projectile creation debug to the console so that you can compare client and server projectile creation matches.Gunsmith.Debug.DisplayProjectileDebug 1
Displays in world debug shapes to aid with debugging a projectiles path. Use the Visual Logger for a more performant view and the ability to scrub through frames. Use Gunsmith.Debug.DisplayProjectileDebug 2
for more complex, per trace debugging.Gunsmith.Debug.CompareProjectileHits 1
Validates each projectile and reports to the console if the resulting hit differs on client and server