Projectiles

The Visual Logger is the most detailed debugging tool available due to being able to scrub through history and get additional information.

Useful Commands

  • Gunsmith.Debug.PrintProjectileCreationDebug 1 Can be used to print projectile creation debug to the console so that you can compare client and server projectile creation matches.
  • Gunsmith.Debug.DisplayProjectileDebug 1 Displays in world debug shapes to aid with debugging a projectiles path. Use the Visual Logger for a more performant view and the ability to scrub through frames. Use Gunsmith.Debug.DisplayProjectileDebug 2 for more complex, per trace debugging.
  • Gunsmith.Debug.CompareProjectileHits 1 Validates each projectile and reports to the console if the resulting hit differs on client and server