Changelog

0.2.2

September 19th 2025

  • (BREAKING) Refactored damage to use an instanced DamageFormat object so that it is easier to reimplement and reuse similar behaviours and allows future additions to be usable by all emitters. Damage numbers will need to be refactored to the new system. The old values have been left as visible only in the asset.

  • Added box shape for volume emitters

  • Added new meshes and animations for Beam Rifle and Rocket Launcher. Also started a new WIP Rocket Launcher weapon.

  • Added test level for split screen support

  • Added first pass for SplineMeshComponent based projectile trails

  • Improved hit redirections for projectiles

  • Automatically compiling Mutable object when displayed in the viewport without being compiled

  • Fixed the weapon asset pawn T-Posing if the pawn blueprint is compiled

  • Fixed spread and jitter being applied as integers rather than floats, causing low values to be ignored

0.2.1

August 29th 2025

  • Volume Emitters - Deal damage to targets within a cone (other shapes to come later)
  • Updated Shotgun weapon to use a Cone Emitter
  • Fixed an issue with reconciled damage not being reapplied correctly

0.2.0

August 15th 2025

0.1.3

August 1st 2025

  • Removed Gameplay Abilities module dependency
  • Improved projectile radial damage functionality
  • Consolidated rollback components Net Simulation into a single replicated actor to prevent unnecessary replication
  • Attributes now cache values to ensure it is available after the registered attribute goes out of scope
  • Fixed headless clients crashing
  • Added a player count stress test level
  • Rollback optimisations - Preventing physics state from being recreated each rollback and no longer moving colliders if it has not changed since last frame

0.1.2

July 21st 2025

  • Added shooting range level
  • Submitted playable demo to Steam (Coming soon!)
  • Fixed crash when editing beam gun on Mac

0.1.1

June 26th 2025

  • Improved gamepad support
  • Added Steam Sockets for testing the demo project via Steam
  • Cleaned up example project UI

Release (0.1.0)

June 12th 2025

  • Projectile and Beam Gun emitter implementation
  • Basic sample package
  • Custom weapon preview editor
  • Attachment/Attribute system
  • Fab Release