Clip Behaviors

The clip behavior is the logic that dictates whether the weapon has enough of a resource to shoot. Examples of this could be:

  • A basic ammo system that consumes a single bullet for every shot
  • A non-integer based ammo system that consumes based on delta time
  • An overheat system that increases as the trigger is held down and cools down without use
  • A complex system with 3 different resources that can only fire if each of those resources exist